core.joints
Chain-based joint rig template module
Overview
core.joints creates a rig controller for each joint in the input template chain. Each controller consists of a hierarchy of nodes used for deformation and animation. By default, the structure includes:
- A
rootnode - A controller (
ctrl) - A
skinnode for deformation
Options
type(enum, default:joint): Rig hierarchy type.joint: All rig joints are parented under their respective roots, allowing proper scale transmission.transform: Controllers form a continuous hierarchy, resulting in cumulative scaling.
unchain(bool, default:off): Prevents hierarchical parenting between generated controllers.
do_pose(bool, default:on): Adds aposenode above the controller (for driven key control).add_nodes(yaml, default:null): Injects additional nodes into the controller hierarchy.inf: Adds aninf_{name}node above the controller.[inf, pose]: Addsinf_{name}andpose_{name}in that order.[c, dyn]: Adds adyn_{name}node between the controller and the skin joint.
Transform Behavior
parent_scale(bool, default:off): Enables scale propagation between controllers (segment scale compensate betweenskinandroot).rotate_order(enum, default:xyz): Rotate order applied to all rig elements.
Orientation
flip_orient(bool, default:off): Flips root orientation for symmetrical translation behavior.